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Bobby Wilson
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Posted - 2005.08.04 21:14:00 -
[1]
Secure empire trade routes suck. Demand or supply for all items should be low-sec only, so that freighters can't do them without a substantial risk of death.
Don't nerf freighters, nerf stupid secure empire, afk-able trade routes.
BGW
Originally by: Nervar We allready play EvE wich by definition allready makes us the most patient people on the planet.
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Bobby Wilson
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Posted - 2005.08.05 16:46:00 -
[2]
Originally by: Avon Freighters, as I understood it, were meant to help with the logistics of POS, capital ship construction, and the seeding of 0.0 None of those things require access to 0.5+, and restricting that access would have avoided these problems.
Um. You seem to be unaware of the 100K m3 starbase components, sold by NPCs in secure empire, that are needed to build a starbase platform. Freighters are 100% required for them, there is no other way to transport them, and no stations sell all the ones needed in one spot to build an outpost platform. Since a few hundred of these are needed for an outpost, there's lots of work for a freighter to build just one of these.
The issue here is not freighters, it is the NPC tradegoods market. And that is what needs the nerf.
Freighters have an important place in the player economy of all levels of security. Taking them out of high-sec is not the answer, especially for a problem that is obviously best resolved by modifications to the NPC market.
The nerf to tradegoods could just be quantity sold. If only smaller quantites were available, it wouldn't be worth a freighters time to do it.
BW
Originally by: Nervar We allready play EvE wich by definition allready makes us the most patient people on the planet.
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Bobby Wilson
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Posted - 2005.08.10 18:25:00 -
[3]
Originally by: Nyxus
Quote: Theres only one small problem with your intended solution - if you ban frieghters from hauling trade goods - then the vast quantities they are intended to haul for outpost construction and POS fuels will be invalidated and hence the major use for them crippled although not all together out of the picture...
Set all NPC Trade Items so they can't be compressed by planck compression or they are destroyed. Set all freightors to planck compression similar to a secure can.
The NPC tradegoods needed for an outpost amount to about 750K m3. It's crazy to expect ppl to hual all that from empire in industrials.
BW
Originally by: Nervar We allready play EvE wich by definition allready makes us the most patient people on the planet.
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Bobby Wilson
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Posted - 2005.08.10 18:28:00 -
[4]
Originally by: Vilsix
Originally by: MOS DEF
Originally by: TIO 101 how many suicide kessy's would it take to kill a freighter >:]
Rephrase: How long would the server node last before breaking down while you try this?

How many Gankageddons would you need?
Using BSes to kill a freighter in high sec without a war dec would be unlikely to pay for itself. Perhaps the occasional freighter is carrying tens of billions in tradegoods or whatever, but many are only carrying a few hundred million worth of stuff and wouldn't pay for ship replacement.
That's also not to mention that many items carried by freighters are 10K or even 100K m3 in size, and are hard or even impossible (in the case of the 100K m3 stuff) of being recovered even if they aren't destroyed in the blast.
BW
Originally by: Nervar We allready play EvE wich by definition allready makes us the most patient people on the planet.
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Bobby Wilson
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Posted - 2005.08.10 18:29:00 -
[5]
Originally by: Blind Fear NPC trade runs need to disappear. They do absolutely nothing for the economy and are simply disruptive and unbalanced.
They have needed to disappear for a very long time, but now it's somewhat more urgent.
Bingo. Still such an obvious point. Obviously too many ppl with a vested interest in making easy isk this way...
BW
Originally by: Nervar We allready play EvE wich by definition allready makes us the most patient people on the planet.
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